Resource tools · Vehicle Editor guide
Vehicle Renamer
Rename a FiveM vehicle spawn name consistently across stream filenames and metadata in one resource.
Renamer changes a spawn/model name across stream filenames and metadata in one resource.
Rename a vehicle
- Scan the resource and open Renamer.
- Select a vehicle. Current Spawn Name is populated automatically.
- Enter New Spawn Name.
- Click Rename Vehicle.
- Note the numbers of renamed files and modified meta files.
- Rescan the workspace before using another editor.
What is changed
- Every file under
stream/whose base name begins with the old name, case-insensitively. The starting prefix is replaced and its extension remains. .metafiles directly under the resource root..metafiles directly underdata/.- Whole-word occurrences of the old name inside those meta files, case-insensitively.
For example, changing police to metro1 can rename police.yft,
police_hi.yft, and police tokens in metadata.
Limitations and risks
- No backup or rollback is created.
- Meta files nested deeper than
data/are not changed. - References in Lua, JSON, CFG, SQL, documentation, or framework databases are not changed.
- Stream files that do not begin with the spawn name are not renamed.
- The new name is not checked for filename or model collisions.
- Text replacement cannot guarantee that every semantic reference is correct.
Copy the resource before renaming. Afterwards, search recursively for the old
name, inspect modelName, txdName, handling, carvariations, and framework
configuration, and spawn the vehicle under its new name.