Vehicle data · Vehicle Editor guide
Vehicle Meta Editor
Edit vehicles.meta identity, audio, classification, wheel scale, health, and other FiveM vehicle configuration fields.
Vehicle Meta Editor changes vehicle data in vehicles.meta. Run Scanner first.
Select a vehicle
- Open Meta.
- Search by model name or brand.
- Select a vehicle in the left panel.
- Check the active
vehicles.metapath above the form before saving, especially when multiple resources use similar spawn names.
Visual Mode field groups
| Group | Fields | General purpose |
|---|---|---|
| Identity | Model Name, TXD Name, Game Name, Brand/Make, Handling ID | Model identity, texture dictionary, display label, and handling link |
| Audio | Audio Name Hash | Built-in or custom engine sound name |
| Classification | Vehicle Class, Vehicle Type, Plate Type, Dashboard, Wheel Type, Swankness | GTA V behavior and visual presets |
| Wheels & Scale | Wheel Scale, Wheel Scale Rear, Steer Wheel Mult | Front/rear wheel scale and steering-wheel animation multiplier |
| Health & Physics | Body Health, Frequency, Max Number, Damage Map Scale, Damage Offset Scale | Durability, population settings, and damage behavior |
| Visual | Dirt Level Min/Max, HD Texture Dist | Dirt range and HD texture distance |
| Flags | FLAG_* checkboxes | Active flags joined into a space-separated string |
The dropdowns expose values known to the application. Use Code Mode for elements that are not represented by the visual form.
Save and Revert
- Save updates supported fields on the
<Item>identified by the targetmodelName. - The application creates
vehicles.meta.bakbefore writing. - Revert resets the form to the last loaded/saved data. It does not restore
the
.bakfile or undo data already written to disk. - After saving, the application's in-memory vehicle data is updated.
Changing Model Name in Visual Mode is risky. A complete spawn-name change also requires renaming stream files and other references. Use Vehicle Renamer for that operation.
Code Mode
Code Mode opens the complete vehicles.meta file in an XML editor with line
numbers, line wrapping, and two-space indentation.
- Click Code Mode.
- Edit the XML.
- Click Save Code.
- Run Scanner again and test the resource.
Save Code replaces the entire file exactly as shown and does not create an automatic backup or validate XML. Returning to Visual Mode before Save Code discards unsaved code changes.
Verification
- Compare the new file with
.bak. - Confirm that each tag remains inside the intended vehicle
<Item>. - Ensure
handlingIdexactly matcheshandlingName. - Ensure
txdNameandmodelNamematch the streamed assets. - Restart the resource and spawn the vehicle on a development server.