Vehicle data · Vehicle Editor guide

Vehicle Meta Editor

Edit vehicles.meta identity, audio, classification, wheel scale, health, and other FiveM vehicle configuration fields.

Vehicle Meta Editor changes vehicle data in vehicles.meta. Run Scanner first.

Select a vehicle

  1. Open Meta.
  2. Search by model name or brand.
  3. Select a vehicle in the left panel.
  4. Check the active vehicles.meta path above the form before saving, especially when multiple resources use similar spawn names.

Visual Mode field groups

GroupFieldsGeneral purpose
IdentityModel Name, TXD Name, Game Name, Brand/Make, Handling IDModel identity, texture dictionary, display label, and handling link
AudioAudio Name HashBuilt-in or custom engine sound name
ClassificationVehicle Class, Vehicle Type, Plate Type, Dashboard, Wheel Type, SwanknessGTA V behavior and visual presets
Wheels & ScaleWheel Scale, Wheel Scale Rear, Steer Wheel MultFront/rear wheel scale and steering-wheel animation multiplier
Health & PhysicsBody Health, Frequency, Max Number, Damage Map Scale, Damage Offset ScaleDurability, population settings, and damage behavior
VisualDirt Level Min/Max, HD Texture DistDirt range and HD texture distance
FlagsFLAG_* checkboxesActive flags joined into a space-separated string

The dropdowns expose values known to the application. Use Code Mode for elements that are not represented by the visual form.

Save and Revert

  • Save updates supported fields on the <Item> identified by the target modelName.
  • The application creates vehicles.meta.bak before writing.
  • Revert resets the form to the last loaded/saved data. It does not restore the .bak file or undo data already written to disk.
  • After saving, the application's in-memory vehicle data is updated.

Changing Model Name in Visual Mode is risky. A complete spawn-name change also requires renaming stream files and other references. Use Vehicle Renamer for that operation.

Code Mode

Code Mode opens the complete vehicles.meta file in an XML editor with line numbers, line wrapping, and two-space indentation.

  1. Click Code Mode.
  2. Edit the XML.
  3. Click Save Code.
  4. Run Scanner again and test the resource.

Save Code replaces the entire file exactly as shown and does not create an automatic backup or validate XML. Returning to Visual Mode before Save Code discards unsaved code changes.

Verification

  • Compare the new file with .bak.
  • Confirm that each tag remains inside the intended vehicle <Item>.
  • Ensure handlingId exactly matches handlingName.
  • Ensure txdName and modelName match the streamed assets.
  • Restart the resource and spawn the vehicle on a development server.
Ready to work on a resource? Download Vehicle Editor