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Server-Side Entity Lockdown Spawning

·Published Aug 20, 2026·0 likes·0 comments

Description & Usage

Avoids client-side vehicle spawning (which is vulnerable to injection exploits). The server creates the vehicle entity, assigns State Bags, and routes the network ID to the client.

Source Code (1 File)
1-- SERVER-SIDE
2RegisterNetEvent('core:server:spawnVehicle', function(modelHash, coords, heading)
3 local src = source
4 local ped = GetPlayerPed(src)
5 local pCoords = GetEntityCoords(ped)
6
7 -- Sanity check: prevent client from triggering distant spawn coordinates
8 if #(pCoords - coords) > 20.0 then return end
9
10 local veh = CreateVehicleServerSetter(modelHash, 'automobile', coords.x, coords.y, coords.z, heading)
11
12 while not DoesEntityExist(veh) do Wait(0) end
13
14 -- Set entity state bag & network ownership
15 Entity(veh).state:set('owner', src, true)
16 Entity(veh).state:set('fuel', 100, true)
17
18 local netId = NetworkGetNetworkIdFromEntity(veh)
19 TriggerClientEvent('core:client:vehicleReady', src, netId)
20end)
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