Hey everyone, I'm having an issue with vehicle tracking that I can't figure out. I have a system where players can track vehicles using their network IDs, and it works fine when they're close to the vehicle, but once they leave the area and come back, the tracking just stops working entirely.
What I've noticed:
I'm storing the vehicle's network ID on the server and using it to get entity data on the client side. The weird part is that the network ID itself remains valid, but something breaks with the actual tracking functionality after the player moves around.
Anyone run into similar issues with entity scope and network IDs? Not sure if I'm missing something about how OneSync handles entities going in and out of scope.
Leo · 25/08/2026
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